SwiftShader is the world's fastest pure software 3D renderer with DirectX® 9.0 class features, including support for advanced graphics features such as Shader Model 2.0, predication, floating point rendering, stenciling, and much more. SwiftShader is built to provide the same APIs that developers are already using for their games and applications. This makes it possible to directly integrate SwiftShader into applications without any changes to source code. SwiftShader can render games as complex as Half Life 2 entirely in software.
SwiftShader performs between 50 and 100 times faster than Microsoft's Direct3D®
Reference Rasterizer in tests with sample applications and can achieve
performance that surpasses low end integrated graphics hardware in many cases.
SwiftShader achieves this unprecedented level of performance by
dynamically compiling highly optimized code special to an application's
3D rendering needs. SwiftShader is currently available for x86 CPUs with
Intel's SSE multimedia instruction set extensions.
SwiftShader runs on Microsoft Windows 98 and higher, or on Linux through TransGaming's Cedega portability technology. SwiftShader can also be used on MacOS X in conjunction with TransGaming's Cider technology.
Technology
For more information
on the technology behind SwiftShader, a SwiftShader demo, and information on how
SwiftShader can integrate with your application, please see our
SwiftShader Technology page.
Frequently Asked Questions
A list of frequently asked questions about SwiftShader is available
here.
Commercial Licensing
SwiftShader
is available now for commercial licensing for PC based deployment as
well as for use within device drivers and operating systems. For more
information or to obtain pricing for your particular game or
application, please email sales@transgaming.com.